jb-website/docs/superpowers/plans/2026-06-03-particle-field-greebling.md
Josh Bairstow f4b8e1a7d8
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particle field planning
2026-07-23 23:14:04 +10:00

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# Particle Field + Greebling Restructure — Implementation Plan
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** Add a full-viewport ambient particle field background layer and restructure existing accent marks to anchor at section edges instead of floating at random viewport positions.
**Architecture:** A new `ParticleField.tsx` React island renders a fixed, transparent `<canvas>` below the content stage (z-index 0, pointer-events none). Marks change from `position: fixed` (viewport-based) to `position: absolute` (section-relative) by a single CSS rule change, with each mark moved from the `<slot name="marks">` into its host section.
**Tech Stack:** Astro, React (islands), HTML Canvas API, Perlin/fBm noise (ported from reference), CSS positioning
**Spec:** `docs/superpowers/specs/2026-06-03-particle-field-greebling-design.md`
---
## File Map
| File | Action |
|---|---|
| `src/components/islands/ParticleField.tsx` | **Create** — full-viewport particle canvas island |
| `src/styles/site.css` | **Modify**`.mark` positioning: fixed → absolute |
| `src/layouts/BaseLayout.astro` | **Modify** — import + render ParticleField; clear slot defaults |
| `src/pages/index.astro` | **Modify** — remove slot Fragment; add marks inside sections |
| `src/pages/blog/index.astro` | **Modify** — remove slot Fragment; add marks inside sections |
| `src/pages/code/index.astro` | **Modify** — remove slot Fragment; add marks inside sections |
| `src/pages/art/index.astro` | **Modify** — remove slot Fragment; add marks inside sections |
| `src/pages/404.astro` | **Modify** — remove slot Fragment; add marks inside section |
| `src/layouts/PostLayout.astro` | **Modify** — remove slot Fragment; add marks inside sections |
---
## Task 1: Create ParticleField.tsx
**Files:**
- Create: `src/components/islands/ParticleField.tsx`
This ports the Perlin/fBm engine from `reference/particle-field-demo/particleNetwork.js` directly into a self-contained React component. The canvas is transparent (no background fill), full-viewport, fixed, and non-interactive. All tunable values live in `PARTICLE_CONFIG`.
Key differences from the reference:
- Canvas is full `window.innerWidth × window.innerHeight` (no aspect-ratio constraint)
- No background fill — `clearRect` instead of `fillRect`
- Mouse tracking on `window` (not canvas, which has `pointer-events: none`)
- Warm neutral colour palette replacing the reference's cool blues
- [ ] **Step 1: Create the component file**
```tsx
import { useEffect, useRef } from "react";
// ---- Perlin noise helpers ---------------------------------------------------
function fade(t: number) { return t * t * t * (t * (t * 6 - 15) + 10); }
function lerp(a: number, b: number, t: number) { return a + t * (b - a); }
function grad(h: number, x: number, y: number) {
h &= 7;
const u = h < 4 ? x : y, v = h < 4 ? y : x;
return ((h & 1) ? -u : u) + ((h & 2) ? -v : v);
}
function buildPermutation(): number[] {
const a = Array.from({ length: 256 }, (_, i) => i);
for (let i = 255; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[a[i], a[j]] = [a[j], a[i]];
}
return [...a, ...a];
}
function noise2(P: number[], x: number, y: number): number {
const X = Math.floor(x) & 255, Y = Math.floor(y) & 255;
x -= Math.floor(x); y -= Math.floor(y);
const u = fade(x), v = fade(y);
const aa = P[X] + Y, bb = P[X + 1] + Y;
return lerp(
lerp(grad(P[aa], x, y), grad(P[bb], x - 1, y), u),
lerp(grad(P[aa + 1], x, y - 1), grad(P[bb + 1], x - 1, y - 1), u),
v,
);
}
function fbm(P: number[], x: number, y: number, octaves = 4): number {
let value = 0, amp = 0.5, freq = 1, max = 0;
for (let i = 0; i < octaves; i++) {
value += noise2(P, x * freq, y * freq) * amp;
max += amp;
amp *= 0.5;
freq *= 2;
}
return value / max;
}
// ---- Config — all tunable values in one place ------------------------------
const PARTICLE_CONFIG = {
count: 40, // number of particles
reach: 130, // max connection distance (px)
flowSpeed: 1.8, // field drift speed (110 scale)
fieldScale: 4, // noise zoom level
dimAtMin: 0.55, // opacity reduction at field minimum (01)
particleSpeed: 0.28,
particleMinR: 1.2,
particleMaxR: 2.4,
fieldOffscreenW: 80,
fieldOffscreenH: 52,
fieldUpdateMs: 50,
fieldOctaves: 4,
timeConstantX: 0.000014 * 60,
timeConstantY: 0.0000085 * 37,
// Warm neutral palette — fg-on-dark-2/3 register (#AE9B7F range)
lineColor: "174,140,100",
lineColorMouse: "210,185,150",
glowColorInner: "200,170,130",
glowColorMid: "155,120,82",
// Dot colour at fv=0 (dim) and per-unit boost at fv=1 (bright)
dotBaseR: 174, dotBaseG: 145, dotBaseB: 110,
dotBoostR: 30, dotBoostG: 35, dotBoostB: 40,
};
// ---- Types -----------------------------------------------------------------
interface Particle { x: number; y: number; vx: number; vy: number; r: number; }
type DrawNode = { x: number; y: number; r: number; isMouse?: boolean };
// ---- Component -------------------------------------------------------------
export default function ParticleField() {
const canvasRef = useRef<HTMLCanvasElement | null>(null);
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
const cfg = PARTICLE_CONFIG;
const off = document.createElement("canvas");
off.width = cfg.fieldOffscreenW;
off.height = cfg.fieldOffscreenH;
const oCtx = off.getContext("2d")!;
const fieldCache = new Float32Array(cfg.fieldOffscreenW * cfg.fieldOffscreenH);
const P = buildPermutation();
let particles: Particle[] = [];
const mouse = { x: -9999, y: -9999 };
let elapsed = 0;
let lastTs: number | null = null;
let fieldAge = 9999;
let rafId = 0;
let W = 0, H = 0;
function resize() {
W = canvas.width = window.innerWidth;
H = canvas.height = window.innerHeight;
syncCount();
}
function makeParticle(): Particle {
return {
x: Math.random() * W,
y: Math.random() * H,
vx: (Math.random() - 0.5) * cfg.particleSpeed,
vy: (Math.random() - 0.5) * cfg.particleSpeed,
r: cfg.particleMinR + Math.random() * (cfg.particleMaxR - cfg.particleMinR),
};
}
function syncCount() {
while (particles.length < cfg.count) particles.push(makeParticle());
while (particles.length > cfg.count) particles.pop();
}
function sampleField(x: number, y: number): number {
const oW = cfg.fieldOffscreenW, oH = cfg.fieldOffscreenH;
const cx = Math.max(0, Math.min(oW - 1, Math.round((x / W) * (oW - 1))));
const cy = Math.max(0, Math.min(oH - 1, Math.round((y / H) * (oH - 1))));
return fieldCache[cy * oW + cx];
}
function fieldToOpacity(fv: number): number {
const minMult = 1 - cfg.dimAtMin;
return minMult + (1 - minMult) * fv;
}
function updateField() {
const { fieldOffscreenW: oW, fieldOffscreenH: oH, fieldScale,
fieldOctaves, timeConstantX, timeConstantY } = cfg;
const scale = fieldScale * 0.0018;
const ox = elapsed * timeConstantX;
const oy = elapsed * timeConstantY;
const imgData = oCtx.createImageData(oW, oH);
const d = imgData.data;
for (let py = 0; py < oH; py++) {
for (let px = 0; px < oW; px++) {
const raw = fbm(P, px * scale + ox, py * scale + oy, fieldOctaves);
const v = Math.max(0, Math.min(1, raw * 1.8 + 0.5));
fieldCache[py * oW + px] = v;
const idx = (py * oW + px) * 4;
d[idx] = Math.round(v * 30 + (1 - v) * 5);
d[idx + 1] = Math.round(v * 110 + (1 - v) * 18);
d[idx + 2] = Math.round(v * 210 + (1 - v) * 55);
d[idx + 3] = 255;
}
}
oCtx.putImageData(imgData, 0, 0);
}
function draw() {
const { reach, lineColor, lineColorMouse, glowColorInner, glowColorMid,
dotBaseR, dotBaseG, dotBaseB, dotBoostR, dotBoostG, dotBoostB } = cfg;
const reach2 = reach * reach;
ctx.clearRect(0, 0, W, H);
for (const p of particles) {
p.x += p.vx; p.y += p.vy;
if (p.x < 0 || p.x > W) p.vx *= -1;
if (p.y < 0 || p.y > H) p.vy *= -1;
}
const all: DrawNode[] = [
...particles,
{ x: mouse.x, y: mouse.y, r: 0, isMouse: true },
];
const n = all.length;
const fv = all.map(p => sampleField(p.x, p.y));
const fo = fv.map(v => fieldToOpacity(v));
for (let i = 0; i < n; i++) {
for (let j = i + 1; j < n; j++) {
const a = all[i], b = all[j];
const dx = a.x - b.x, dy = a.y - b.y;
const d2 = dx * dx + dy * dy;
if (d2 >= reach2) continue;
const dist = Math.sqrt(d2);
const t01 = dist / reach;
const expFade = (1 - t01) ** 3;
const lineMult = Math.sqrt(fo[i] * fo[j]);
const alpha = expFade * lineMult * 0.85;
if (alpha < 0.005) continue;
const isMc = a.isMouse || b.isMouse;
ctx.beginPath();
ctx.moveTo(a.x, a.y);
ctx.lineTo(b.x, b.y);
ctx.strokeStyle = isMc
? `rgba(${lineColorMouse},${alpha * 0.9})`
: `rgba(${lineColor},${alpha * 0.7})`;
ctx.lineWidth = isMc ? 0.9 : 0.5;
ctx.stroke();
}
}
for (let i = 0; i < particles.length; i++) {
const p = particles[i];
const f = fv[i];
const opMult = fo[i];
const dx = p.x - mouse.x, dy = p.y - mouse.y;
const md = Math.sqrt(dx * dx + dy * dy);
const mb = md < reach ? 0.4 * (1 - md / reach) : 0;
const gA = Math.max(0.02, opMult * 0.85 + mb);
const glowR = p.r * (2.5 + f * 1.5);
const grd = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, glowR * 3);
grd.addColorStop(0, `rgba(${glowColorInner},${gA * 0.55})`);
grd.addColorStop(0.35, `rgba(${glowColorMid},${gA * 0.22})`);
grd.addColorStop(1, "rgba(0,0,0,0)");
ctx.beginPath();
ctx.arc(p.x, p.y, glowR * 3, 0, Math.PI * 2);
ctx.fillStyle = grd;
ctx.fill();
const dR = Math.round(dotBaseR + f * dotBoostR);
const dG = Math.round(dotBaseG + f * dotBoostG);
const dB = Math.round(dotBaseB + f * dotBoostB);
ctx.beginPath();
ctx.arc(p.x, p.y, p.r * (0.8 + f * 0.5), 0, Math.PI * 2);
ctx.fillStyle = `rgba(${dR},${dG},${dB},${gA})`;
ctx.fill();
}
}
function loop(ts: number) {
if (lastTs === null) lastTs = ts;
const dt = ts - lastTs;
lastTs = ts;
elapsed += dt * (cfg.flowSpeed / 3);
fieldAge += dt;
if (fieldAge >= cfg.fieldUpdateMs) {
updateField();
fieldAge = 0;
}
draw();
rafId = requestAnimationFrame(loop);
}
const onMouseMove = (e: MouseEvent) => { mouse.x = e.clientX; mouse.y = e.clientY; };
const onMouseLeave = () => { mouse.x = -9999; mouse.y = -9999; };
const onResize = () => resize();
resize();
window.addEventListener("mousemove", onMouseMove);
document.addEventListener("mouseleave", onMouseLeave);
window.addEventListener("resize", onResize);
if (reduce) {
updateField();
draw();
} else {
rafId = requestAnimationFrame(loop);
}
return () => {
cancelAnimationFrame(rafId);
window.removeEventListener("mousemove", onMouseMove);
document.removeEventListener("mouseleave", onMouseLeave);
window.removeEventListener("resize", onResize);
};
}, []);
return (
<canvas
ref={canvasRef}
style={{
position: "fixed",
inset: 0,
width: "100vw",
height: "100vh",
pointerEvents: "none",
zIndex: 0,
display: "block",
}}
/>
);
}
```
- [ ] **Step 2: Run type-check to verify no TypeScript errors**
```bash
npx tsc --noEmit
```
Expected: no errors referencing `ParticleField.tsx`.
- [ ] **Step 3: Commit**
```bash
git add src/components/islands/ParticleField.tsx
git commit -m "feat(islands): add ambient ParticleField canvas background"
```
---
## Task 2: Wire ParticleField into BaseLayout and clear mark slot defaults
**Files:**
- Modify: `src/layouts/BaseLayout.astro`
- [ ] **Step 1: Add the ParticleField import and render it**
In `src/layouts/BaseLayout.astro`, add the import at the top of the frontmatter:
```astro
---
import "~/styles/colors_and_type.css";
import "~/styles/site.css";
import TopBar from "~/components/organisms/TopBar.astro";
import SiteFoot from "~/components/organisms/SiteFoot.astro";
import Mark from "~/components/atoms/Mark.astro";
import ParticleField from "~/components/islands/ParticleField";
// ... rest of frontmatter unchanged
---
```
In the `<body>`, add `<ParticleField client:idle />` before `.stage` and clear the slot defaults:
```astro
<body class="dark">
<ParticleField client:idle />
<slot name="marks" />
<div class="stage">
<TopBar current={current} showCoord={showCoordInTopbar} />
<slot />
<SiteFoot />
</div>
</body>
```
Note: `<slot name="marks" />` stays (with no defaults) so individual pages can still optionally inject fixed marks if needed in future. The default marks are removed — they will be placed inline in each page's sections instead.
- [ ] **Step 2: Start the dev server and verify the particle field renders**
```bash
npm run dev
```
Open `http://localhost:4321`. Confirm:
- Particles and connecting lines are visible as a warm, dim background layer
- The particle canvas is entirely behind all page content (nav, text, hero zone)
- Clicking links and buttons still works (pointer events pass through)
- No console errors
- [ ] **Step 3: Commit**
```bash
git add src/layouts/BaseLayout.astro
git commit -m "feat(layout): integrate ParticleField as sitewide background layer"
```
---
## Task 3: Change Mark positioning from fixed to absolute
**Files:**
- Modify: `src/styles/site.css` (line 42)
- [ ] **Step 1: Change the CSS rule**
In `src/styles/site.css`, find the `.mark` rule (around line 41) and change `position: fixed` to `position: absolute`:
```css
.mark {
position: absolute; pointer-events: none; z-index: 0;
filter: var(--mark-filter-dark);
opacity: var(--mark-rest);
transition: opacity var(--dur-slow) var(--ease-out);
}
```
- [ ] **Step 2: Verify marks are no longer floating**
With the dev server still running, check that existing marks on any page have collapsed to their section (they will be mispositioned until Task 49 move them into sections, but they should no longer be floating over the viewport at incorrect positions).
- [ ] **Step 3: Commit**
```bash
git add src/styles/site.css
git commit -m "refactor(marks): switch Mark from fixed to absolute positioning"
```
---
## Task 4: Migrate marks — Home page (index.astro)
**Files:**
- Modify: `src/pages/index.astro`
Marks move from the `<Fragment slot="marks">` into the content sections. Four sections host one mark each. The fifth `ringdots` (bottom:20% left:44%) is dropped — four marks is enough.
- [ ] **Step 1: Remove the slot Fragment and move marks into sections**
Replace the entire `<Fragment slot="marks">...</Fragment>` block with nothing (delete it).
Inside `.intro`, add a mark as the **first child**:
```astro
<section class="intro">
<Mark kind="ringdots" width={84} top="-10px" left="-24px" rotate={-5} />
<Eyebrow>Engineer · Sydney</Eyebrow>
...
</section>
```
Inside `.hero`, add two marks as children before `<HeroZone client:load />`:
```astro
<section class="hero">
<Mark kind="dots" width={52} top="-16px" right="-12px" />
<Mark kind="pipes" width={28} bottom="-8px" left="-6px" rotate={8} />
<HeroZone client:load />
</section>
```
Inside `.index`, add a mark as the first child:
```astro
<section class="index">
<Mark kind="concentric" width={42} bottom="-14px" right="-10px" />
<Eyebrow>Index</Eyebrow>
...
</section>
```
- [ ] **Step 2: Add `position: relative` to the host sections in the page styles**
In the `<style>` block, add `position: relative` to `.intro`, `.hero`, and `.index`:
```css
.intro {
grid-area: intro;
position: relative;
display: flex;
flex-direction: column;
align-items: center;
}
.hero {
grid-area: hero;
position: relative;
display: flex;
}
.index {
grid-area: index;
position: relative;
text-align: left;
}
```
- [ ] **Step 3: Visual check**
In the browser at `/`, confirm marks appear at the edges of their sections and scroll with the page (not fixed to viewport). Adjust offset values in the markup if positioning looks off — the values above are a starting point for visual iteration.
- [ ] **Step 4: Commit**
```bash
git add src/pages/index.astro
git commit -m "refactor(marks): anchor home page marks to section edges"
```
---
## Task 5: Migrate marks — Blog index (blog/index.astro)
**Files:**
- Modify: `src/pages/blog/index.astro`
Current marks: `dots` 54px top-right, `concentric` 40px mid-left, `pipes` 26px bottom-right, `ringdots` 72px bottom-center.
Mapping to sections: `.masthead`, `.feature` (or the archive section).
- [ ] **Step 1: Remove slot Fragment and move marks into sections**
Delete the `<Fragment slot="marks">...</Fragment>` block.
In the `<header class="masthead">`, add a mark as the first child:
```astro
<header class="masthead">
<Mark kind="ringdots" width={72} top="-12px" right="-14px" rotate={-4} />
<div>
<Eyebrow>Journal · field notes</Eyebrow>
...
</div>
...
</header>
```
In the `<section class="archive">`, add marks:
```astro
<section class="archive">
<Mark kind="dots" width={54} top="-14px" right="-10px" />
<Mark kind="concentric" width={40} bottom="-12px" left="-12px" rotate={6} />
...
</section>
```
Drop the `pipes` 26px mark (three marks is enough for this page).
- [ ] **Step 2: Add `position: relative` to host sections in the styles**
```css
.masthead {
position: relative;
display: grid;
/* ... rest unchanged */
}
.archive {
position: relative;
padding: clamp(34px, 6vh, 72px) 0 0;
}
```
- [ ] **Step 3: Visual check at `/blog/`**
Marks should appear at masthead and archive section edges, not floating across the viewport.
- [ ] **Step 4: Commit**
```bash
git add src/pages/blog/index.astro
git commit -m "refactor(marks): anchor blog index marks to section edges"
```
---
## Task 6: Migrate marks — Code page (code/index.astro)
**Files:**
- Modify: `src/pages/code/index.astro`
Current marks: `pipes` 30px top-left, `dots` 48px mid-right, `concentric` 40px bottom-center.
- [ ] **Step 1: Remove slot Fragment and move marks into sections**
Delete the `<Fragment slot="marks">...</Fragment>` block.
In `<header class="masthead">`:
```astro
<header class="masthead">
<Mark kind="pipes" width={30} top="-10px" left="-10px" rotate={-4} />
<div>
<Eyebrow>Workshop · in progress</Eyebrow>
...
</div>
...
</header>
```
In `<section class="placeholder">`:
```astro
<section class="placeholder">
<Mark kind="dots" width={48} top="-14px" right="-8px" />
<Mark kind="concentric" width={40} bottom="-12px" left="-8px" />
...
</section>
```
- [ ] **Step 2: Add `position: relative` in styles**
```css
.masthead {
position: relative;
display: grid;
/* ... rest unchanged */
}
.placeholder {
position: relative;
padding: clamp(34px, 6vh, 72px) 0 0;
border-top: 1px solid var(--hairline-on-dark);
/* ... rest unchanged */
}
```
- [ ] **Step 3: Visual check at `/code/`**
- [ ] **Step 4: Commit**
```bash
git add src/pages/code/index.astro
git commit -m "refactor(marks): anchor code page marks to section edges"
```
---
## Task 7: Migrate marks — Art page (art/index.astro)
**Files:**
- Modify: `src/pages/art/index.astro`
Current marks: `dots` 50px top-right, `pipes` 26px bottom-left, `concentric` 38px mid-right. The art page has a two-column `.gallery` layout with a `.work` section and a `.caption` aside.
- [ ] **Step 1: Remove slot Fragment and move marks into sections**
Delete the `<Fragment slot="marks">...</Fragment>` block.
In `<main class="gallery">`, add marks targeting the caption column:
```astro
<main class="gallery">
<section class="work">
<TideStudyCanvas client:load />
</section>
<aside class="caption">
<Mark kind="dots" width={50} top="-14px" right="-12px" />
<Mark kind="pipes" width={26} bottom="-8px" left="-8px" rotate={6} />
<Mark kind="concentric" width={38} top="40%" right="-14px" />
<span class="idx">Work 07 / 12</span>
...
</aside>
</main>
```
- [ ] **Step 2: Add `position: relative` to `.caption` in styles**
```css
.caption {
position: relative;
display: flex;
flex-direction: column;
}
```
- [ ] **Step 3: Visual check at `/art/`**
Confirm the TideStudyCanvas renders normally — the `ParticleField` is below `.stage` and TideStudyCanvas is inside `.work` inside `.stage`, so they do not conflict.
- [ ] **Step 4: Commit**
```bash
git add src/pages/art/index.astro
git commit -m "refactor(marks): anchor art page marks to caption column"
```
---
## Task 8: Migrate marks — 404 page (404.astro)
**Files:**
- Modify: `src/pages/404.astro`
Current marks: `ringdots` 92px top-left, `dots` 50px mid-right, `pipes` 28px bottom-center, `concentric` 44px bottom-right. The 404 page has a single `.missing` section (flex column, centered).
- [ ] **Step 1: Remove slot Fragment and move marks into the section**
Delete the `<Fragment slot="marks">...</Fragment>` block.
In `<main class="missing">`:
```astro
<main class="missing">
<Mark kind="ringdots" width={92} top="-14px" left="-16px" rotate={-8} />
<Mark kind="dots" width={50} top="-12px" right="-12px" />
<Mark kind="concentric" width={44} bottom="-14px" right="-12px" />
<p class="num">404</p>
...
</main>
```
Drop the `pipes` 28px mark (three marks is enough).
- [ ] **Step 2: Add `position: relative` to `.missing` in styles**
```css
.missing {
position: relative;
flex: 1;
display: flex;
/* ... rest unchanged */
}
```
- [ ] **Step 3: Visual check at `/404`** (navigate to any non-existent URL)
- [ ] **Step 4: Commit**
```bash
git add src/pages/404.astro
git commit -m "refactor(marks): anchor 404 page marks to content section"
```
---
## Task 9: Migrate marks — Post layout (PostLayout.astro)
**Files:**
- Modify: `src/layouts/PostLayout.astro`
Current marks: `ringdots` 70px top-left, `dots` 48px mid-right, `pipes` 26px bottom-left. The post layout has `<article>` containing `.posthead` and `.prose`.
- [ ] **Step 1: Remove slot Fragment and move marks into article sections**
Delete the `<Fragment slot="marks">...</Fragment>` block.
In `<article>`, wrap the marks around `.posthead` and `.postnav`:
```astro
<article>
<header class="posthead col">
<Mark kind="ringdots" width={70} top="-12px" left="-16px" rotate={-6} />
<Mark kind="dots" width={48} top="-12px" right="-12px" />
...existing content...
</header>
<div class="prose col">
<slot />
</div>
<nav class="postnav col-wide">
<Mark kind="pipes" width={26} bottom="-8px" left="-8px" rotate={5} />
<a class="back" href={blog("/")}>
<span class="lbl">← Back to writing</span>
</a>
</nav>
</article>
```
- [ ] **Step 2: Add `position: relative` to `.posthead` and `.postnav`**
```css
.posthead {
position: relative;
padding: clamp(40px, 8vh, 104px) 0 clamp(26px, 4vh, 44px);
text-align: center;
}
.postnav {
position: relative;
padding: clamp(40px, 6vh, 72px) 0 clamp(20px, 3vh, 32px);
margin-top: clamp(30px, 5vh, 56px);
border-top: 1px solid var(--hairline-on-dark);
}
```
- [ ] **Step 3: Visual check on a blog post**
Navigate to any post. Confirm marks appear at the head and footer of the post, not floating across the viewport.
- [ ] **Step 4: Commit**
```bash
git add src/layouts/PostLayout.astro
git commit -m "refactor(marks): anchor post layout marks to posthead and postnav"
```
---
## Task 10: Final cross-page verification
- [ ] **Step 1: Check all pages**
Visit each route and confirm:
- `/` — particle field visible, 4 marks at section edges
- `/blog/` — particle field, 3 marks
- `/blog/posts/<any-post>/` — particle field, 3 marks
- `/code/` — particle field, 3 marks
- `/art/` — particle field, 3 marks; TideStudyCanvas unaffected
- `/404` — particle field, 3 marks
For each page:
- Marks scroll with page content (not fixed to viewport)
- Particle canvas is always behind all content
- No visual regressions in typography, nav, interactive zones, or layout
- [ ] **Step 2: Check reduced-motion**
In browser devtools → Rendering → "Emulate CSS media feature prefers-reduced-motion: reduce". Particle canvas should show a single static frame, not animate.
- [ ] **Step 3: Check light theme**
Toggle the light theme (if the site has a toggle). Marks should use `--mark-filter-light` (reduced contrast) and the particle field should remain visible against the lighter ground.
- [ ] **Step 4: Final commit if any tweaks were made**
```bash
git add -p
git commit -m "fix(visual): post-review mark offset tweaks"
```
---
## Visual Tuning Reference
After the initial pass, iterate on `PARTICLE_CONFIG` in `ParticleField.tsx`:
| Want more... | Adjust |
|---|---|
| Particles | `count: 40` → higher |
| Denser mesh | `reach: 130` → higher |
| Faster drift | `flowSpeed: 1.8` → higher |
| More field contrast | `dimAtMin: 0.55` → higher (more dimming at troughs) |
| Slower/larger blobs | `fieldScale: 4` → lower |
| Brighter particles | `dotBaseR/G/B` → higher |
For mark placement, edit the `top/left/right/bottom` values inline in each page file. Values are CSS strings (`"px"` or `"%"` both work).