chore(particle-field): visual tuning — tighter glow, dimmer field, cursor brightness boost

This commit is contained in:
Josh Bairstow 2026-06-03 16:38:38 +10:00
parent 993cedf0ed
commit f533e9933b

View file

@ -43,38 +43,44 @@ function fbm(P: number[], x: number, y: number, octaves = 4): number {
const PARTICLE_CONFIG = {
count: 40, // number of particles
reach: 130, // max connection distance (px)
flowSpeed: 1.8, // field drift speed (110 scale)
fieldScale: 4, // noise zoom level
dimAtMin: 0.55, // opacity reduction at field minimum (01)
reach: 600, // max connection distance (px)
flowSpeed: 1.0, // field drift speed (110 scale)
fieldScale: 1, // noise zoom level
dimAtMin: 0.3, // opacity reduction at field minimum (01)
particleSpeed: 0.28,
particleMinR: 1.2,
particleMaxR: 2.4,
particleSpeed: 0.14,
particleMinR: 0.8,
particleMaxR: 1.6,
fieldOffscreenW: 80,
fieldOffscreenH: 52,
fieldUpdateMs: 50,
fieldOctaves: 4,
timeConstantX: 0.000014 * 60,
timeConstantY: 0.0000085 * 37,
timeConstantX: 0.000014 * 30,
timeConstantY: 0.0000085 * 20,
// Warm neutral palette — fg-on-dark-2/3 register (#AE9B7F range)
lineColor: "174,140,100",
lineColorMouse: "210,185,150",
glowColorInner: "200,170,130",
glowColorMid: "155,120,82",
// Dot colour at fv=0 (dim) and per-unit boost at fv=1 (bright)
dotBaseR: 174, dotBaseG: 145, dotBaseB: 110,
dotBoostR: 30, dotBoostG: 35, dotBoostB: 40,
// Glow: base radius multiplier (relative to particle r); field peaks expand by +1.5×
glowScale: 1.2,
// Master opacity applied to the entire field (01); 0.5 = half brightness
masterOpacity: 0.4,
// Max brightness boost on particles near the cursor (01); 0.30 = 30% increase
cursorBoostMax: 1.0,
};
// ---- Types -----------------------------------------------------------------
interface Particle { x: number; y: number; vx: number; vy: number; r: number; }
type DrawNode = { x: number; y: number; r: number; isMouse?: boolean };
// ---- Component -------------------------------------------------------------
@ -152,11 +158,13 @@ export default function ParticleField() {
}
function draw() {
const { reach, lineColor, lineColorMouse, glowColorInner, glowColorMid,
dotBaseR, dotBaseG, dotBaseB, dotBoostR, dotBoostG, dotBoostB } = cfg;
const { reach, lineColor, glowColorInner, glowColorMid,
dotBaseR, dotBaseG, dotBaseB, dotBoostR, dotBoostG, dotBoostB,
glowScale, masterOpacity, cursorBoostMax } = cfg;
const reach2 = reach * reach;
c.clearRect(0, 0, W, H);
c.globalAlpha = masterOpacity;
for (const p of particles) {
p.x += p.vx; p.y += p.vy;
@ -164,34 +172,26 @@ export default function ParticleField() {
if (p.y < 0 || p.y > H) p.vy *= -1;
}
const all: DrawNode[] = [
...particles,
{ x: mouse.x, y: mouse.y, r: 0, isMouse: true },
];
const n = all.length;
const fv = all.map(p => sampleField(p.x, p.y));
const fv = particles.map(p => sampleField(p.x, p.y));
const fo = fv.map(v => fieldToOpacity(v));
for (let i = 0; i < n; i++) {
for (let j = i + 1; j < n; j++) {
const a = all[i], b = all[j];
for (let i = 0; i < particles.length; i++) {
for (let j = i + 1; j < particles.length; j++) {
const a = particles[i], b = particles[j];
const dx = a.x - b.x, dy = a.y - b.y;
const d2 = dx * dx + dy * dy;
if (d2 >= reach2) continue;
const dist = Math.sqrt(d2);
const t01 = dist / reach;
const expFade = (1 - t01) ** 3;
const dist = Math.sqrt(d2);
const t01 = dist / reach;
const expFade = (1 - t01) ** 3;
const lineMult = Math.sqrt(fo[i] * fo[j]);
const alpha = expFade * lineMult * 0.85;
const alpha = expFade * lineMult * 0.85;
if (alpha < 0.005) continue;
const isMc = a.isMouse || b.isMouse;
c.beginPath();
c.moveTo(a.x, a.y);
c.lineTo(b.x, b.y);
c.strokeStyle = isMc
? `rgba(${lineColorMouse},${alpha * 0.9})`
: `rgba(${lineColor},${alpha * 0.7})`;
c.lineWidth = isMc ? 0.9 : 0.5;
c.strokeStyle = `rgba(${lineColor},${alpha * 0.7})`;
c.lineWidth = 0.5;
c.stroke();
}
}
@ -202,9 +202,10 @@ export default function ParticleField() {
const opMult = fo[i];
const dx = p.x - mouse.x, dy = p.y - mouse.y;
const md = Math.sqrt(dx * dx + dy * dy);
const mb = md < reach ? 0.4 * (1 - md / reach) : 0;
const gA = Math.max(0.02, opMult * 0.85 + mb);
const glowR = p.r * (2.5 + f * 1.5);
const proximity = md < reach ? 1 - md / reach : 0;
const cursorBoost = cursorBoostMax * proximity ** 3;
const gA = Math.max(0.02, opMult * 0.85 * (1 + cursorBoost));
const glowR = p.r * (glowScale + f * 1.5);
const grd = c.createRadialGradient(p.x, p.y, 0, p.x, p.y, glowR * 3);
grd.addColorStop(0, `rgba(${glowColorInner},${gA * 0.55})`);
@ -223,6 +224,8 @@ export default function ParticleField() {
c.fillStyle = `rgba(${dR},${dG},${dB},${gA})`;
c.fill();
}
c.globalAlpha = 1;
}
function loop(ts: number) {